For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-cantrip_-CREATE_spellname|Shocking Grasp --repeating_spell-cantrip_-CREATE_spelllevel|cantrip --repeating_spell-cantrip_-CREATE_spellschool|evocation --repeating_spell-cantrip_-CREATE_spellcastingtime|1 Action --repeating_spell-cantrip_-CREATE_spellrange|Touch --repeating_spell-cantrip_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-cantrip_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-cantrip_-CREATE_spellcomp_m|0 --repeating_spell-cantrip_-CREATE_spellcomp_materials| --repeating_spell-cantrip_-CREATE_spellritual|0 --repeating_spell-cantrip_-CREATE_spellconcentration|0 --repeating_spell-cantrip_-CREATE_spellduration|Instantaneous --repeating_spell-cantrip_-CREATE_spelldescription|Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). --repeating_spell-cantrip_-CREATE_spellathigherlevels| --repeating_spell-cantrip_-CREATE_spelloutput|SPELLCARD
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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