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Skills

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Acrobatics From SRD 5.1

Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balan...

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Acrobatics From SRD 5.2.1

Stay on your feet in a tricky situation, or perform an acrobatic stunt.

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Animal Handling From SRD 5.1

When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the GM might ca...

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Animal Handling From SRD 5.2.1

Calm or train an animal, or get an animal to behave in a certain way.

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Arcana From SRD 5.1

Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence,...

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Arcana From SRD 5.2.1

Recall lore about spells, magic items, and the planes of existence.

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Athletics From SRD 5.1

Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming.

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Athletics From SRD 5.2.1

Jump farther than normal, stay afloat in rough water, or break something.

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Deception From SRD 5.1

Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass ev...

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Deception From SRD 5.2.1

Tell a convincing lie, or wear a disguise convincingly.

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History From SRD 5.1

Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars,...

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History From SRD 5.2.1

Recall lore about historical events, people, nations, and cultures.

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Insight From SRD 5.1

Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next m...

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Insight From SRD 5.2.1

Discern a person’s mood and intentions.

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Intimidation From SRD 5.1

When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) chec...

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Intimidation From SRD 5.2.1

Awe or threaten someone into doing what you want.

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Investigation From SRD 5.1

When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidd...

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Investigation From SRD 5.2.1

Find obscure information in books, or deduce how something works.

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Medicine From SRD 5.1

A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.

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Medicine From SRD 5.2.1

Diagnose an illness, or determine what killed the recently slain.

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Nature From SRD 5.1

Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.

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Nature From SRD 5.2.1

Recall lore about terrain, plants, animals, and weather.

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Perception From SRD 5.1

Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and t...

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Perception From SRD 5.2.1

Using a combination of senses, notice something that’s easy to miss.

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Performance From SRD 5.1

Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.

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