Browse Skills
Skills
36 entries · 26–36
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Performance From SRD 5.2.1 |
Act, tell a story, perform music, or dance. |
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Persuasion From SRD 5.1 |
When you attempt to influence someone or a group of people with tact, social graces, or good nature, the GM might ask you to make a Charisma (Persuasion) check.... |
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Persuasion From SRD 5.2.1 |
Honestly and graciously convince someone of something. |
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Religion From SRD 5.1 |
Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices... |
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Religion From SRD 5.2.1 |
Recall lore about gods, religious rituals, and holy symbols. |
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Sleight of Hand From SRD 5.1 |
Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexteri... |
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Sleight of Hand From SRD 5.2.1 |
Pick a pocket, conceal a handheld object, or perform legerdemain. |
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Stealth From SRD 5.1 |
Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone w... |
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Stealth From SRD 5.2.1 |
Escape notice by moving quietly and hiding behind things. |
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Survival From SRD 5.1 |
The GM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbear... |
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Survival From SRD 5.2.1 |
Follow tracks, forage, find a trail, or avoid natural hazards. |
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