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4,081–4,104 of 4,113 results

  • Chaotic Good From SRD 5.1

    2014

    Alignment SRD 5.1

    Chaotic good (CG) creatures act as their conscience directs, with little regard for what others expect. Copper dragons, many elves, and unicorns are chaotic good.

    by Wizards of the Coast

  • Lawful Neutral From SRD 5.1

    2014

    Alignment SRD 5.1

    Lawful neutral (LN) individuals act in accordance with law, tradition, or personal codes. Many monks and some wizards are lawful neutral.

    by Wizards of the Coast

  • Neutral From SRD 5.1

    2014

    Alignment SRD 5.1

    Neutral (N) is the alignment of those who prefer to steer clear of moral questions and don't take sides, doing what seems best at the time. Lizardfolk, most druids, and many humans are neutral.

    by Wizards of the Coast

  • Chaotic Neutral From SRD 5.1

    2014

    Alignment SRD 5.1

    Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many barbarians and rogues, and some bards, are chaotic neutral.

    by Wizards of the Coast

  • Lawful Evil From SRD 5.1

    2014

    Alignment SRD 5.1

    Lawful evil (LE) creatures methodically take what they want, within the limits of a code of tradition, loyalty, or order. Devils, blue dragons, and hobgoblins are lawful evil.

    by Wizards of the Coast

  • Neutral Evil From SRD 5.1

    2014

    Alignment SRD 5.1

    Neutral evil (NE) is the alignment of those who do whatever they can get away with, without compassion or qualms. Many drow, some cloud giants, and goblins are neutral evil.

    by Wizards of the Coast

  • Chaotic Evil From SRD 5.1

    2014

    Alignment SRD 5.1

    Chaotic evil (CE) creatures act with arbitrary violence, spurred by their greed, hatred, or bloodlust. Demons, red dragons, and orcs are chaotic evil.

    by Wizards of the Coast

  • Blinded From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Charmed From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Deafened From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Frightened From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Grappled From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Incapacitated From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Invisible From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Paralyzed From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Petrified From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Poisoned From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Prone From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Restrained From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Stunned From SRD 5.1

    2014

    Condition SRD 5.1

    by Wizards of the Coast

  • Strength From SRD 5.1

    2014

    Ability score SRD 5.1

    by Wizards of the Coast

  • Dexterity From SRD 5.1

    2014

    Ability score SRD 5.1

    by Wizards of the Coast

  • Constitution From SRD 5.1

    2014

    Ability score SRD 5.1

    by Wizards of the Coast

  • Intelligence From SRD 5.1

    2014

    Ability score SRD 5.1

    by Wizards of the Coast

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