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4,105–4,113 of 4,113 results

  • Wisdom From SRD 5.1

    2014

    Ability score SRD 5.1

    by Wizards of the Coast

  • Charisma From SRD 5.1

    2014

    Ability score SRD 5.1

    by Wizards of the Coast

  • Acrobatics From SRD 5.1

    2014

    Skill SRD 5.1

    Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.

    by Wizards of the Coast

  • Animal Handling From SRD 5.1

    2014

    Skill SRD 5.1

    When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the GM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.

    by Wizards of the Coast

  • Arcana From SRD 5.1

    2014

    Skill SRD 5.1

    Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.

    by Wizards of the Coast

  • Athletics From SRD 5.1

    2014

    Skill SRD 5.1

    Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming.

    by Wizards of the Coast

  • Deception From SRD 5.1

    2014

    Skill SRD 5.1

    Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast- talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie.

    by Wizards of the Coast

  • History From SRD 5.1

    2014

    Skill SRD 5.1

    Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.

    by Wizards of the Coast

  • Insight From SRD 5.1

    2014

    Skill SRD 5.1

    Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.

    by Wizards of the Coast

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