For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Assassin --npc_type|Medium humanoid --npc_ac|15 --npc_actype|armor --hp|78|78 --npc_hpformula|12d8 + 24 --npc_speed|30 ft. --npc_challenge|8 --npc_xp|3900 --npc_senses|passive perception 13 --npc_languages|, Thieves' cant plus any two languages --npc_vulnerabilities| --npc_resistances|Poison --npc_immunities| --npc_condition_immunities| --strength_base|11 --dexterity_base|16 --npc_dex_save_base|6 --npc_saving_flag|1 --constitution_base|14 --intelligence_base|13 --npc_int_save_base|4 --wisdom_base|11 --charisma_base|10 --npc_acrobatics_base|6 --npc_skills_flag|1 --npc_deception_base|3 --npc_perception_base|3 --npc_stealth_base|9
!setattr --sel --repeating_npctrait_-CREATE_name|Assassinate --repeating_npctrait_-CREATE_description|During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
!setattr --sel --repeating_npctrait_-CREATE_name|Evasion --repeating_npctrait_-CREATE_description|If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
!setattr --sel --repeating_npctrait_-CREATE_name|Sneak Attack (1/Turn) --repeating_npctrait_-CREATE_description|The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The assassin makes two shortsword attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Shortsword --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
!setattr --sel --repeating_npcaction_-CREATE_name|Light Crossbow --repeating_npcaction_-CREATE_description|Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Assassinate.
During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion.
If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn).
The assassin deals an extra 13 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Actions
The assassin makes two shortsword attacks.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: , and the target must make a DC 15 Constitution saving throw, taking on a failed save, or half as much damage on a successful one.
Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: , and the target must make a DC 15 Constitution saving throw, taking on a failed save, or half as much damage on a successful one.
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Monster Loot: Monster Manual
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Monster Loot: Curse of Strahd
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Monster Loot: Candlekeep Mysteries
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Ghosts of Saltmarsh
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Monster Loot: Icewind Dale: Rime of the Frostmaiden
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Monster Loot: Journeys through the Radiant Citadel
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Monster Loot: Keys from the Golden Vault
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Monster Loot: Out of the Abyss
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Monster Loot: Storm King's Thunder
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Monster Loot: Tales from the Yawning Portal
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Monster Loot: Tomb of Annihilation
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Monster Loot: Van Richten's Guide to Ravenloft
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