SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Assassin

Small Humanoid, Neutral

AC 16 (natural armor)

Initiative +10

HP 97 (15d8 + 30)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, ,
Resistances
Poison
Senses
passive Perception 16
Languages
Common, Thieves' cant
CR
8 (3,900 XP)

Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Ranged Attack Roll: , range 80/320 ft. .
The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Melee Attack Roll: , reach 5 ft. , and the target has the Poisoned condition until the start of the assassin's next turn.

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

Monster Weaknesses adds Weaknesses to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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