For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Barbed Hide --repeating_npctrait_-CREATE_description|At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The devil has advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
!setattr --sel --repeating_npcaction_-CREATE_name|Hurl Flame --repeating_npcaction_-CREATE_description|Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Barbed Hide.
At the start of each of its turns, the barbed devil deals to any creature grappling it.
Devil's Sight.
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance.
The devil has advantage on saving throws against spells and other magical effects.
Actions
The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Ranged Spell Attack: to hit, range 150 ft., one target. Hit: . If the target is a flammable object that isn't being worn or carried, it also catches fire.
DM Options: Monster Talents
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Monster Loot: Monster Manual
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Home-Field Advantage
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Monster Loot: Baldur's Gate: Descent into Avernus
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Icewind Dale: Rime of the Frostmaiden
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Monster Loot: Tomb of Annihilation
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Monster Loot: Tyranny of Dragons
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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