For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Barbed Hide --repeating_npctrait_-CREATE_description|At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
!setattr --sel --repeating_npctrait_-CREATE_name|Diabolical Restoration --repeating_npctrait_-CREATE_description|If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The devil has Advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npcaction_-CREATE_name|Claws --repeating_npcaction_-CREATE_description|Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
!setattr --sel --repeating_npcaction_-CREATE_name|Hurl Flame --repeating_npcaction_-CREATE_description|Ranged Attack Roll: +5, range 150 ft. 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Barbed Hide.
At the start of each of its turns, the devil deals to any creature it is grappling or any creature grappling it.
Diabolical Restoration.
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance.
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Melee Attack Roll: , reach 5 ft. . If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
Ranged Attack Roll: , range 150 ft. . If the target is a flammable object that isn't being worn or carried, it starts burning.
The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Melee Attack Roll: , reach 10 ft. .
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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