For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Clay Golem --npc_type|Large construct --npc_ac|14 --npc_actype|natural --hp|133|133 --npc_hpformula|14d10 + 56 --npc_speed|20 ft. --npc_challenge|9 --npc_xp|5000 --npc_senses|darkvision 60 ft., passive perception 9 --npc_languages|, understands the languages of its creator but can't speak --npc_vulnerabilities| --npc_resistances| --npc_immunities|Acid, Poison, Psychic --npc_condition_immunities|Charmed, Frightened, Paralyzed, Petrified, Poisoned, Exhaustion --strength_base|20 --dexterity_base|9 --constitution_base|18 --intelligence_base|3 --wisdom_base|8 --charisma_base|1
!setattr --sel --repeating_npctrait_-CREATE_name|Acid Absorption --repeating_npctrait_-CREATE_description|Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
!setattr --sel --repeating_npctrait_-CREATE_name|Berserk --repeating_npctrait_-CREATE_description|Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
!setattr --sel --repeating_npctrait_-CREATE_name|Immutable Form --repeating_npctrait_-CREATE_description|The golem is immune to any spell or effect that would alter its form.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The golem has advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Weapons --repeating_npctrait_-CREATE_description|The golem's weapon attacks are magical.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The golem makes two slam attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Slam --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
!setattr --sel --repeating_npcaction_-CREATE_name|Haste --repeating_npcaction_-CREATE_description|Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.
understands the languages of its creator but can't speak
Challenge
9 (5,000 XP)
Traits
Acid Absorption.
Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Berserk.
Whenever the golem starts its turn with 60 hit points or fewer, roll a . On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Immutable Form.
The golem is immune to any spell or effect that would alter its form.
Magic Resistance.
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons.
The golem's weapon attacks are magical.
Actions
The golem makes two slam attacks.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: . If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.
Monster Weaknesses
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Monster Loot: Monster Manual
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Monster Loot: Curse of Strahd
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Home-Field Advantage
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Monster Loot: Dragonlance: Shadow of the Dragon Queen
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Keys from the Golden Vault
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Monster Loot: Phandelver and Below: The Shattered Obelisk
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Monster Loot: Strixhaven: A Curriculum of Chaos
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Monster Loot: Tales from the Yawning Portal
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Monster Loot: Tyranny of Dragons
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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