For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Clay Golem --npc_type|Large construct --npc_ac|14 --npc_actype|natural armor --hp|123|123 --npc_hpformula|13d10 + 52 --npc_speed|30 ft., swim 15 ft., climb 15 ft., crawl 15 ft. --npc_challenge|9 --npc_xp|5000 --npc_senses|passive Perception 9, darkvision 60 ft. --npc_languages|, Common plus one other language --npc_vulnerabilities| --npc_resistances| --npc_immunities|Acid, Poison, Psychic --npc_condition_immunities|Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned --strength_base|20 --npc_str_save_base|5 --npc_saving_flag|1 --dexterity_base|9 --npc_dex_save_base|-1 --constitution_base|18 --npc_con_save_base|4 --intelligence_base|3 --npc_int_save_base|-4 --wisdom_base|8 --npc_wis_save_base|-1 --charisma_base|1 --npc_cha_save_base|-5
!setattr --sel --repeating_npctrait_-CREATE_name|Acid Absorption --repeating_npctrait_-CREATE_description|Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
!setattr --sel --repeating_npctrait_-CREATE_name|Berserk --repeating_npctrait_-CREATE_description|Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
!setattr --sel --repeating_npctrait_-CREATE_name|Immutable Form --repeating_npctrait_-CREATE_description|The golem can't shape-shift.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The golem has Advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
!setattr --sel --repeating_npcaction_-CREATE_name|Slam --repeating_npcaction_-CREATE_description|Melee Attack Roll: +9, reach 5 ft. 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target's Hit Point maximum decreases by an amount equal to the Acid damage taken.
!setattr --sel --repeating_npcbonusaction_-CREATE_name|Hasten --repeating_npcbonusaction_-CREATE_description|The golem takes the Dash and Disengage actions.
Acid Absorption.
Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
Berserk.
Whenever the golem starts its turn Bloodied, roll . On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
Immutable Form.
The golem can't shape-shift.
Magic Resistance.
The golem has Advantage on saving throws against spells and other magical effects.
Actions
The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
Melee Attack Roll: , reach 5 ft. , and the target's Hit Point maximum decreases by an amount equal to the Acid damage taken.
Bonus Actions
Hasten.
The golem takes the Dash and Disengage actions.
Monster Weaknesses
adds
Weaknesses
to this creature.
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Home-Field Advantage
adds
Lair Actions
to this creature.
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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