For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Fey Ancestry --repeating_npctrait_-CREATE_description|The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
!setattr --sel --repeating_npctrait_-CREATE_name|Innate Spellcasting --repeating_npctrait_-CREATE_description|The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire
!setattr --sel --repeating_npctrait_-CREATE_name|Spider Climb --repeating_npctrait_-CREATE_description|The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
!setattr --sel --repeating_npctrait_-CREATE_name|Sunlight Sensitivity --repeating_npctrait_-CREATE_description|While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
!setattr --sel --repeating_npctrait_-CREATE_name|Web Walker --repeating_npctrait_-CREATE_description|The drider ignores movement restrictions caused by webbing.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Longsword --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
!setattr --sel --repeating_npcaction_-CREATE_name|Longbow --repeating_npcaction_-CREATE_description|Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
Fey Ancestry.
The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
Innate Spellcasting.
The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire
Spider Climb.
The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity.
While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker.
The drider ignores movement restrictions caused by webbing.
Actions
The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: , or if used with two hands.
Ranged Weapon Attack: to hit, range 150/600 ft., one target. Hit: .
DM Options: Monster Talents
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Monster Weaknesses
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The Monsters Know What They're Doing
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Monster Loot: Monster Manual
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Home-Field Advantage
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Creature Harvest Index: Monstrosities
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Out of the Abyss
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Official miniatures
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