SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Giant Crocodile

Huge Beast, Unaligned

Armor Class 14 (natural)

Hit Points 85 (9d12 + 27)

Speed 30 ft., swim 50 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Skills
Senses
passive perception 10
Challenge
5 (1,800 XP)

Traits

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

The crocodile makes two attacks: one with its bite and one with its tail.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: , and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Melee Weapon Attack: to hit, reach 10 ft., one target not grappled by the crocodile. Hit: . If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Creature Harvest Index: Beasts adds Loot to this creature. View

Monster Loot: Journeys through the Radiant Citadel adds Loot to this creature. View

Monster Loot: Princes of the Apocalypse adds Loot to this creature. View

Monster Loot: Strixhaven: A Curriculum of Chaos adds Loot to this creature. View

Monster Loot: Tales from the Yawning Portal adds Loot to this creature. View

Monster Loot: Tomb of Annihilation adds Loot to this creature. View


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