For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Hold Breath --repeating_npctrait_-CREATE_description|The crocodile can hold its breath for 30 minutes.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The crocodile makes two attacks: one with its bite and one with its tail.
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
!setattr --sel --repeating_npcaction_-CREATE_name|Tail --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Hold Breath.
The crocodile can hold its breath for 30 minutes.
Actions
The crocodile makes two attacks: one with its bite and one with its tail.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: , and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Melee Weapon Attack: to hit, reach 10 ft., one target not grappled by the crocodile. Hit: . If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
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