SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Giant Crocodile

Huge Beast, Unaligned

AC 14 (natural armor)

Initiative -1

HP 85 (9d12 + 27)

Speed 30 ft., swim 50 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
Senses
passive Perception 10
CR
5 (1,800 XP)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Melee Attack Roll: , reach 5 ft. . If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's Tail.
The crocodile makes one Bite attack and one Tail attack.
Melee Attack Roll: , reach 10 ft. . If the target is a Large or smaller creature, it has the Prone condition.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View


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