For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Aberrant Ground --repeating_npctrait_-CREATE_description|The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.
!setattr --sel --repeating_npctrait_-CREATE_name|Gibbering --repeating_npctrait_-CREATE_description|The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
!setattr --sel --repeating_npcaction_-CREATE_name|Bites --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.
!setattr --sel --repeating_npcaction_-CREATE_name|Blinding Spittle --repeating_npcaction_-CREATE_description|The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.
Aberrant Ground.
The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.
Gibbering.
The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: . If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.
The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.
DM Options: Monster Talents
adds
Talents
to this creature.
View
Monster Weaknesses
adds
Weaknesses
to this creature.
View
The Monsters Know What They're Doing
adds
Tactics
to this creature.
View
Monster Loot: Monster Manual
adds
Loot
to this creature.
View
Creature Harvest Index: Aberrations
adds
Loot
to this creature.
View
Home-Field Advantage
adds
Lair Actions
to this creature.
View
Legendary Bestiary
adds
Legendary Actions
to this creature.
View
Monster Loot: Waterdeep: Dragon Heist
adds
Loot
to this creature.
View
Monster Loot: Waterdeep: Dungeon of the Mad Mage
adds
Loot
to this creature.
View
Monster Loot: Icewind Dale: Rime of the Frostmaiden
adds
Loot
to this creature.
View
Monster Loot: Journeys through the Radiant Citadel
adds
Loot
to this creature.
View
Monster Loot: Keys from the Golden Vault
adds
Loot
to this creature.
View
Monster Loot: Out of the Abyss
adds
Loot
to this creature.
View
Monster Loot: Phandelver and Below: The Shattered Obelisk
adds
Loot
to this creature.
View
Monster Loot: Tales from the Yawning Portal
adds
Loot
to this creature.
View
Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
Search by name, or choose a recently opened entry.
Add to…
esc
Full-text search — matches in entries, pages, notes and your uploaded documents. Filter with @ and #; start with ! to search everything you can access.
Type to search the full text of everything you can access, including uploaded documents.
Discussion
Log in to join the discussion.
No comments yet. Start the discussion.