For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Aberrant Ground --repeating_npctrait_-CREATE_description|The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
!setattr --sel --repeating_npctrait_-CREATE_name|Gibbering --repeating_npctrait_-CREATE_description|The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: - 1-4: The target does nothing. - 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction. - 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Melee Attack Roll: +2, reach 5 ft. 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
!setattr --sel --repeating_npcaction_-CREATE_name|Blinding Spittle --repeating_npcaction_-CREATE_description|Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere Area of Effect \|XPHB\|Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.
Aberrant Ground.
The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering.
The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls to determine what it does during the current turn:
- 1-4: The target does nothing.
- 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction.
- 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
Melee Attack Roll: , reach 5 ft. . If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point within 30 feet. Failure: , and the target has the Blinded condition until the end of the mouther's next turn.
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