For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Brave --repeating_npctrait_-CREATE_description|The gladiator has advantage on saving throws against being frightened.
!setattr --sel --repeating_npctrait_-CREATE_name|Brute --repeating_npctrait_-CREATE_description|A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The gladiator makes three melee attacks or two ranged attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Spear --repeating_npcaction_-CREATE_description|Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
!setattr --sel --repeating_npcaction_-CREATE_name|Shield Bash --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
!setattr --sel --repeating_npcreaction_-CREATE_name|Parry --repeating_npcreaction_-CREATE_description|The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Brave.
The gladiator has advantage on saving throws against being frightened.
Brute.
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
The gladiator makes three melee attacks or two ranged attacks.
Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: , or if used with two hands to make a melee attack.
Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: . If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
Parry.
The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
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