For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Homunculus --npc_type|Tiny construct, Neutral --npc_ac|13 --npc_actype|natural --hp|5|5 --npc_hpformula|2d4 --npc_speed|20 ft., fly 40 ft. --npc_challenge|0 --npc_xp|10 --npc_senses|darkvision 60 ft., passive perception 10 --npc_languages|, understands the languages of its creator but can't speak --npc_vulnerabilities| --npc_resistances| --npc_immunities|Poison --npc_condition_immunities|Charmed, Poisoned --strength_base|4 --dexterity_base|15 --constitution_base|11 --intelligence_base|10 --wisdom_base|10 --charisma_base|7
!setattr --sel --repeating_npctrait_-CREATE_name|Telepathic Bond --repeating_npctrait_-CREATE_description|While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
understands the languages of its creator but can't speak
Challenge
(10 XP)
Traits
Telepathic Bond.
While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 () minutes and unconscious while poisoned in this way.
Monster Weaknesses
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Weaknesses
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Monster Loot: Monster Manual
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Monster Loot: Candlekeep Mysteries
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Phandelver and Below: The Shattered Obelisk
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Monster Loot: Van Richten's Guide to Ravenloft
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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