SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Homunculus

Small Construct, Neutral

AC 13 (natural armor)

Initiative +2

HP 4 (1d4 + 2)

Speed 20 ft., fly 40 ft., swim 10 ft., climb 10 ft., crawl 10 ft.

STR DEX CON INT WIS CHA
Score
Save
Immunities
Poison
Condition Immunities
Charmed, Poisoned
Senses
passive Perception 10, darkvision 60 ft.
Languages
Understands Common plus one other language but can't speak
CR
(10 XP)

Traits

Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Melee Attack Roll: , reach 5 ft. 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

Monster Weaknesses adds Weaknesses to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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