For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Homunculus --npc_type|Small construct, Neutral --npc_ac|13 --npc_actype|natural armor --hp|4|4 --npc_hpformula|1d4 + 2 --npc_speed|20 ft., fly 40 ft., swim 10 ft., climb 10 ft., crawl 10 ft. --npc_challenge|0 --npc_xp|10 --npc_senses|passive Perception 10, darkvision 60 ft. --npc_languages|, Understands Common plus one other language but can't speak --npc_vulnerabilities| --npc_resistances| --npc_immunities|Poison --npc_condition_immunities|Charmed, Poisoned --strength_base|4 --npc_str_save_base|-3 --npc_saving_flag|1 --dexterity_base|15 --npc_dex_save_base|2 --constitution_base|14 --npc_con_save_base|2 --intelligence_base|10 --wisdom_base|10 --npc_wis_save_base|2 --charisma_base|7
!setattr --sel --repeating_npctrait_-CREATE_name|Telepathic Bond --repeating_npctrait_-CREATE_description|While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Melee Attack Roll: +4, reach 5 ft. 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.
Understands Common plus one other language but can't speak
CR
(10 XP)
Traits
Telepathic Bond.
While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Actions
Melee Attack Roll: , reach 5 ft. 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.
Monster Weaknesses
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Weaknesses
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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