SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Lemure

Medium Fiend, Lawful Evil

Armor Class 7 (dex)

Hit Points 13 (3d8)

Speed 15 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Damage Resistances
Cold
Damage Immunities
Fire, Poison
Condition Immunities
Charmed, Frightened, Poisoned
Senses
darkvision 120 ft., passive perception 10
Languages
understands infernal but can't speak
Challenge
(10 XP)

Traits

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .

Monster Weaknesses adds Weaknesses to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Monster Loot: Baldur's Gate: Descent into Avernus adds Loot to this creature. View

Monster Loot: Waterdeep: Dragon Heist adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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