For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Lich --npc_type|Medium undead --npc_ac|17 --npc_actype|natural --hp|135|135 --npc_hpformula|18d8 + 54 --npc_speed|30 ft. --npc_challenge|21 --npc_xp|33000 --npc_senses|truesight 120 ft., passive perception 19 --npc_languages|, Common plus up to five other languages --npc_vulnerabilities| --npc_resistances|Cold, Lightning, Necrotic --npc_immunities|Poison --npc_condition_immunities|Charmed, Frightened, Paralyzed, Poisoned, Exhaustion --strength_base|11 --dexterity_base|16 --constitution_base|16 --npc_con_save_base|10 --npc_saving_flag|1 --intelligence_base|20 --npc_int_save_base|12 --wisdom_base|14 --npc_wis_save_base|9 --charisma_base|16 --npc_arcana_base|18 --npc_skills_flag|1 --npc_history_base|12 --npc_insight_base|9 --npc_perception_base|9 --npc_legendary_actions|3
!setattr --sel --repeating_npctrait_-CREATE_name|Legendary Resistance --repeating_npctrait_-CREATE_description|If the lich fails a saving throw, it can choose to succeed instead.
!setattr --sel --repeating_npctrait_-CREATE_name|Rejuvenation --repeating_npctrait_-CREATE_description|If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
!setattr --sel --repeating_npctrait_-CREATE_name|Spellcasting --repeating_npctrait_-CREATE_description|The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: - Cantrips (at will): mage hand, prestidigitation, ray of frost - 1st level (4 slots): detect magic, magic missile, shield, thunderwave - 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image - 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball - 4th level (3 slots): blight, dimension door - 5th level (3 slots): cloudkill, scrying - 6th level (1 slot): disintegrate, globe of invulnerability - 7th level (1 slot): finger of death, plane shift - 8th level (1 slot): dominate monster, power word stun - 9th level (1 slot): power word kill
!setattr --sel --repeating_npctrait_-CREATE_name|Turn Resistance --repeating_npctrait_-CREATE_description|The lich has advantage on saving throws against any effect that turns undead.
!setattr --sel --repeating_npcaction_-CREATE_name|Paralyzing Touch --repeating_npcaction_-CREATE_description|Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Cantrip --repeating_npcaction-l_-CREATE_description|The lich casts a cantrip.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Frightening Gaze (Costs 2 Actions) --repeating_npcaction-l_-CREATE_description|The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Disrupt Life (Costs 3 Actions) --repeating_npcaction-l_-CREATE_description|Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Legendary Resistance.
If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation.
If it has a phylactery, a destroyed lich gains a new body in days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, to hit with spell attacks). The lich has the following wizard spells prepared:
- Cantrips (at will): mage hand, prestidigitation, ray of frost
- 1st level (4 slots): detect magic, magic missile, shield, thunderwave
- 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
- 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
- 4th level (3 slots): blight, dimension door
- 5th level (3 slots): cloudkill, scrying
- 6th level (1 slot): disintegrate, globe of invulnerability
- 7th level (1 slot): finger of death, plane shift
- 8th level (1 slot): dominate monster, power word stun
- 9th level (1 slot): power word kill
Turn Resistance.
The lich has advantage on saving throws against any effect that turns undead.
Actions
Melee Spell Attack: to hit, reach 5 ft., one creature. Hit: . The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
3
Legendary Actions
Lich can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Lich regains spent Legendary Actions at the start of its turn.
Cantrip.
The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions).
The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions).
The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions).
Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking on a failed save, or half as much damage on a successful one.
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Monster Loot: Monster Manual
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Monster Loot: Curse of Strahd
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Icewind Dale: Rime of the Frostmaiden
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Monster Loot: Tomb of Annihilation
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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