For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Legendary Resistance (4/Day, or 5/Day in Lair) --repeating_npctrait_-CREATE_description|If the lich fails a saving throw, it can choose to succeed instead.
!setattr --sel --repeating_npctrait_-CREATE_name|Spirit Jar --repeating_npctrait_-CREATE_description|If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.
!setattr --sel --repeating_npcaction_-CREATE_name|Eldritch Burst --repeating_npcaction_-CREATE_description|Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. 31 (4d12 + 5) Force damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.
!setattr --sel --repeating_npcaction_-CREATE_name|Paralyzing Touch --repeating_npcaction_-CREATE_description|Melee Attack Roll: +12, reach 5 ft. 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the lich's next turn.
!setattr --sel --repeating_npcaction_-CREATE_name|Spellcasting --repeating_npcaction_-CREATE_description|The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20): - **At Will:** Detect Magic, Detect Thoughts, Dispel Magic, Fireball, Invisibility, Lightning Bolt, Mage Hand, Prestidigitation - **2/Day Each:** Animate Dead, Dimension Door, Plane Shift - **1/Day Each:** Chain Lightning, Finger of Death, Power Word Kill, Scrying
!setattr --sel --repeating_npcreaction_-CREATE_name|Protective Magic --repeating_npcreaction_-CREATE_description|The lich casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Deathly Teleport --repeating_npcaction-l_-CREATE_description|The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Necrotic damage.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Disrupt Life --repeating_npcaction-l_-CREATE_description|Constitution Saving Throw: DC 20, each creature that isn't an Undead in a 20-foot Emanation originating from the lich. Failure: 31 (9d6) Necrotic damage. Success: Half damage. Failure or Success: The lich can't take this action again until the start of its next turn.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Frightening Gaze --repeating_npcaction-l_-CREATE_description|The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can't take this action again until the start of its next turn.
Legendary Resistance (4/Day, or 5/Day in Lair).
If the lich fails a saving throw, it can choose to succeed instead.
Spirit Jar.
If destroyed, the lich reforms in days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.
Actions
Melee or Ranged Attack Roll: , reach 5 ft. or range 120 ft. .
The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.
Melee Attack Roll: , reach 5 ft. , and the target has the Paralyzed condition until the start of the lich's next turn.
The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
- **At Will:** Detect Magic, Detect Thoughts, Dispel Magic, Fireball, Invisibility, Lightning Bolt, Mage Hand, Prestidigitation
- **2/Day Each:** Animate Dead, Dimension Door, Plane Shift
- **1/Day Each:** Chain Lightning, Finger of Death, Power Word Kill, Scrying
Reactions
Protective Magic.
The lich casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
Legendary Actions
3
Legendary Actions
Lich can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Lich regains spent Legendary Actions at the start of its turn.
Deathly Teleport.
The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes .
Disrupt Life.
Constitution Saving Throw: DC 20, each creature that isn't an Undead in a 20-foot Emanation originating from the lich. Failure: . Success: Half damage. Failure or Success: The lich can't take this action again until the start of its next turn.
Frightening Gaze.
The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can't take this action again until the start of its next turn.
Monster Weaknesses
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Weaknesses
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Pre-painted minis of this creature, catalogued from minisgallery.com.
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