SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Lich

Medium Undead, Neutral Evil

AC 20 (natural armor)

Initiative +17

HP 315 (42d8 + 126)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, , ,
Resistances
Cold, Lightning
Immunities
Necrotic, Poison
Senses
passive Perception 19, truesight 120 ft.
Languages
All
CR
21 (33,000 XP)

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the lich fails a saving throw, it can choose to succeed instead.
Spirit Jar. If destroyed, the lich reforms in days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.

Actions

Melee or Ranged Attack Roll: , reach 5 ft. or range 120 ft. .
The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.
Melee Attack Roll: , reach 5 ft. , and the target has the Paralyzed condition until the start of the lich's next turn.
The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20): - **At Will:** Detect Magic, Detect Thoughts, Dispel Magic, Fireball, Invisibility, Lightning Bolt, Mage Hand, Prestidigitation - **2/Day Each:** Animate Dead, Dimension Door, Plane Shift - **1/Day Each:** Chain Lightning, Finger of Death, Power Word Kill, Scrying

Reactions

Protective Magic. The lich casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Legendary Actions

3 Legendary Actions Lich can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Lich regains spent Legendary Actions at the start of its turn.
Deathly Teleport. The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes .
Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn't an Undead in a 20-foot Emanation originating from the lich. Failure: . Success: Half damage. Failure or Success: The lich can't take this action again until the start of its next turn.
Frightening Gaze. The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can't take this action again until the start of its next turn.

Monster Weaknesses adds Weaknesses to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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