For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The marilith has advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Weapons --repeating_npctrait_-CREATE_description|The marilith's weapon attacks are magical.
!setattr --sel --repeating_npctrait_-CREATE_name|Reactive --repeating_npctrait_-CREATE_description|The marilith can take one reaction on every turn in combat.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The marilith can make seven attacks: six with its longswords and one with its tail.
!setattr --sel --repeating_npcaction_-CREATE_name|Tail --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
!setattr --sel --repeating_npcaction_-CREATE_name|Teleport --repeating_npcaction_-CREATE_description|The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
!setattr --sel --repeating_npcreaction_-CREATE_name|Parry --repeating_npcreaction_-CREATE_description|The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
Magic Resistance.
The marilith has advantage on saving throws against spells and other magical effects.
Magic Weapons.
The marilith's weapon attacks are magical.
Reactive.
The marilith can take one reaction on every turn in combat.
Actions
The marilith can make seven attacks: six with its longswords and one with its tail.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 10 ft., one creature. Hit: . If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Reactions
Parry.
The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
DM Options: Monster Talents
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Monster Loot: Monster Manual
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Monster Loot: Baldur's Gate: Descent into Avernus
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Monster Loot: Ghosts of Saltmarsh
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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