For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Demonic Restoration --repeating_npctrait_-CREATE_description|If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The marilith has Advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npctrait_-CREATE_name|Reactive --repeating_npctrait_-CREATE_description|The marilith can take one Reaction on every turn of combat.
!setattr --sel --repeating_npcaction_-CREATE_name|Constrict --repeating_npcaction_-CREATE_description|Strength Saving Throw: DC 17, one Medium or smaller creature the marilith can see within 5 feet. Failure: 15 (2d10 + 4) Bludgeoning damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The marilith makes six Pact Blade attacks and uses Constrict.
!setattr --sel --repeating_npcbonusaction_-CREATE_name|Teleport --repeating_npcbonusaction_-CREATE_description|The marilith teleports up to 120 feet to an unoccupied space it can see.
!setattr --sel --repeating_npcreaction_-CREATE_name|Parry --repeating_npcreaction_-CREATE_description|_Trigger:_ The marilith is hit by a melee attack roll while holding a weapon. _Response:_ The marilith adds 5 to its AC against that attack, possibly causing it to miss.
Demonic Restoration.
If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance.
The marilith has Advantage on saving throws against spells and other magical effects.
Reactive.
The marilith can take one Reaction on every turn of combat.
Actions
Strength Saving Throw: DC 17, one Medium or smaller creature the marilith can see within 5 feet. Failure: . The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
The marilith makes six Pact Blade attacks and uses Constrict.
Melee Attack Roll: , reach 5 ft. .
Bonus Actions
Teleport.
The marilith teleports up to 120 feet to an unoccupied space it can see.
Reactions
Parry.
_Trigger:_ The marilith is hit by a melee attack roll while holding a weapon. _Response:_ The marilith adds 5 to its AC against that attack, possibly causing it to miss.
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