SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Nightmare

Large Fiend, Neutral Evil

Armor Class 13 (natural)

Hit Points 68 (8d10 + 24)

Speed 60 ft., fly 90 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Damage Immunities
Fire
Senses
passive perception 11
Languages
understands Abyssal, Common, and Infernal but can't speak
Challenge
3 (700 XP)

Traits

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Monster Loot: Curse of Strahd adds Loot to this creature. View

Legendary Bestiary adds Legendary Actions to this creature. View

Monster Loot: Baldur's Gate: Descent into Avernus adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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