SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Nightmare

Large Fiend, Neutral Evil

AC 13 (natural armor)

Initiative +2

HP 68 (8d10 + 24)

Speed 60 ft., fly 90 ft., swim 30 ft., climb 30 ft., crawl 30 ft.

STR DEX CON INT WIS CHA
Score
Save
Immunities
Fire
Senses
passive Perception 11
Languages
Understands Abyssal, Common, And Infernal but can't speak
CR
3 (700 XP)

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Melee Attack Roll: , reach 5 ft. .

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Legendary Bestiary adds Legendary Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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