For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Angelic Weapons --repeating_npctrait_-CREATE_description|The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
!setattr --sel --repeating_npctrait_-CREATE_name|Divine Awareness --repeating_npctrait_-CREATE_description|The planetar knows if it hears a lie.
!setattr --sel --repeating_npctrait_-CREATE_name|Innate Spellcasting --repeating_npctrait_-CREATE_description|The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The planetar has advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The planetar makes two melee attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Greatsword --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Healing Touch --repeating_npcaction_-CREATE_description|The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Angelic Weapons.
The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra radiant damage (included in the attack).
Divine Awareness.
The planetar knows if it hears a lie.
Innate Spellcasting.
The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistance.
The planetar has advantage on saving throws against spells and other magical effects.
Actions
The planetar makes two melee attacks.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
The planetar touches another creature. The target magically regains 30 () hit points and is freed from any curse, disease, poison, blindness, or deafness.
Monster Weaknesses
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Monster Loot: Monster Manual
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Monster Loot: Baldur's Gate: Descent into Avernus
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Journeys through the Radiant Citadel
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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