For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Divine Awareness --repeating_npctrait_-CREATE_description|The planetar knows if it hears a lie.
!setattr --sel --repeating_npctrait_-CREATE_name|Exalted Restoration --repeating_npctrait_-CREATE_description|If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The planetar has Advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npcaction_-CREATE_name|Holy Burst --repeating_npcaction_-CREATE_description|Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere Area of Effect \|XPHB\|Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
!setattr --sel --repeating_npcaction_-CREATE_name|Spellcasting --repeating_npcaction_-CREATE_description|The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): - **At Will:** Detect Evil and Good - **1/Day Each:** Commune, Control Weather, Dispel Evil and Good, Raise Dead
!setattr --sel --repeating_npcbonusaction_-CREATE_name|Divine Aid --repeating_npcbonusaction_-CREATE_description|The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Divine Awareness.
The planetar knows if it hears a lie.
Exalted Restoration.
If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance.
The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the planetar can see within 120 feet. Failure: . Success: Half damage.
The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Melee Attack Roll: , reach 10 ft. .
The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):
- **At Will:** Detect Evil and Good
- **1/Day Each:** Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid.
The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Monster Weaknesses
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Weaknesses
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