For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|False Appearance --repeating_npctrait_-CREATE_description|While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
!setattr --sel --repeating_npctrait_-CREATE_name|Grasping Tendrils --repeating_npctrait_-CREATE_description|The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
!setattr --sel --repeating_npctrait_-CREATE_name|Spider Climb --repeating_npctrait_-CREATE_description|The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
!setattr --sel --repeating_npcaction_-CREATE_name|Tendril --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.
!setattr --sel --repeating_npcaction_-CREATE_name|Reel --repeating_npcaction_-CREATE_description|The roper pulls each creature grappled by it up to 25 ft. straight toward it.
False Appearance.
While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
Grasping Tendrils.
The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
Spider Climb.
The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.
The roper pulls each creature grappled by it up to 25 ft. straight toward it.
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