SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Roper

Large Aberration, Neutral Evil

AC 20 (natural armor)

Initiative +5

HP 93 (11d10 + 33)

Speed 10 ft., swim 5 ft., climb 20 ft., crawl 5 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
,
Senses
passive Perception 16, darkvision 60 ft.
CR
5 (1,800 XP)

Traits

Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Melee Attack Roll: , reach 5 ft. .
The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
The roper pulls each creature Grappled by it up to 30 feet straight toward it.
Melee Attack Roll: , reach 60 ft. The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper's next turn.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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