For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Rejuvenation --repeating_npctrait_-CREATE_description|If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
!setattr --sel --repeating_npctrait_-CREATE_name|Spellcasting --repeating_npctrait_-CREATE_description|The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: - Cantrips (at will): mage hand, minor illusion, ray of frost - 1st level (4 slots): charm person, detect magic, sleep - 2nd level (3 slots): detect thoughts, hold person - 3rd level (3 slots): lightning bolt, water breathing - 4th level (3 slots): blight, dimension door - 5th level (2 slots): dominate person
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
Rejuvenation.
If it dies, the naga returns to life in days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
- Cantrips (at will): mage hand, minor illusion, ray of frost
- 1st level (4 slots): charm person, detect magic, sleep
- 2nd level (3 slots): detect thoughts, hold person
- 3rd level (3 slots): lightning bolt, water breathing
- 4th level (3 slots): blight, dimension door
- 5th level (2 slots): dominate person
Actions
Melee Weapon Attack: to hit, reach 10 ft., one creature. Hit: , and the target must make a DC 13 Constitution saving throw, taking on a failed save, or half as much damage on a successful one.
DM Options: Monster Talents
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Monster Weaknesses
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Monster Loot: Monster Manual
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Home-Field Advantage
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Creature Harvest Index: Monstrosities
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Journeys through the Radiant Citadel
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Monster Loot: Out of the Abyss
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Monster Loot: Phandelver and Below: The Shattered Obelisk
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Monster Loot: Tales from the Yawning Portal
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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