For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Fiendish Restoration --repeating_npctrait_-CREATE_description|If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The naga makes three attacks, using Bite or Necrotic Ray in any combination.
!setattr --sel --repeating_npcaction_-CREATE_name|Necrotic Ray --repeating_npcaction_-CREATE_description|Ranged Attack Roll: +6, range 60 ft. 21 (6d6) Necrotic damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Spellcasting --repeating_npcaction_-CREATE_description|The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Mage Hand, Minor Illusion, Water Breathing - **2/Day Each:** Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt
Fiendish Restoration.
If it dies, the naga returns to life in days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Melee Attack Roll: , reach 10 ft. .
The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Ranged Attack Roll: , range 60 ft. .
The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
- **At Will:** Detect Magic, Mage Hand, Minor Illusion, Water Breathing
- **2/Day Each:** Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt
DM Options: Monster Talents
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Home-Field Advantage
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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