SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Spirit Naga

Large Fiend, Chaotic Evil

AC 17 (natural armor)

Initiative +3

HP 135 (18d10 + 36)

Speed 40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.

STR DEX CON INT WIS CHA
Score
Save
Immunities
Poison
Condition Immunities
Charmed, Poisoned
Senses
passive Perception 12, darkvision 60 ft.
Languages
Abyssal, Common
CR
8 (3,900 XP)

Traits

Fiendish Restoration. If it dies, the naga returns to life in days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Melee Attack Roll: , reach 10 ft. .
The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Ranged Attack Roll: , range 60 ft. .
The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Mage Hand, Minor Illusion, Water Breathing - **2/Day Each:** Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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