For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Stone Golem --npc_type|Large construct --npc_ac|17 --npc_actype|natural --hp|178|178 --npc_hpformula|17d10 + 85 --npc_speed|30 ft. --npc_challenge|10 --npc_xp|5900 --npc_senses|darkvision 120 ft., passive perception 10 --npc_languages|, understands the languages of its creator but can't speak --npc_vulnerabilities| --npc_resistances| --npc_immunities|Poison, Psychic --npc_condition_immunities|Charmed, Frightened, Paralyzed, Petrified, Poisoned, Exhaustion --strength_base|22 --dexterity_base|9 --constitution_base|20 --intelligence_base|3 --wisdom_base|11 --charisma_base|1
!setattr --sel --repeating_npctrait_-CREATE_name|Immutable Form --repeating_npctrait_-CREATE_description|The golem is immune to any spell or effect that would alter its form.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The golem has advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Weapons --repeating_npctrait_-CREATE_description|The golem's weapon attacks are magical.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The golem makes two slam attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Slow --repeating_npcaction_-CREATE_description|The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
understands the languages of its creator but can't speak
Challenge
1 (5,900 XP)
Traits
Immutable Form.
The golem is immune to any spell or effect that would alter its form.
Magic Resistance.
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons.
The golem's weapon attacks are magical.
Actions
The golem makes two slam attacks.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Monster Weaknesses
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Weaknesses
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Monster Loot: Monster Manual
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Monster Loot: Curse of Strahd
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Home-Field Advantage
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Lair Actions
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Monster Loot: Candlekeep Mysteries
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Monster Loot: Dragonlance: Shadow of the Dragon Queen
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Journeys through the Radiant Citadel
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Monster Loot: Keys from the Golden Vault
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Monster Loot: Out of the Abyss
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Monster Loot: Princes of the Apocalypse
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Monster Loot: Storm King's Thunder
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Monster Loot: Tales from the Yawning Portal
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Monster Loot: Tomb of Annihilation
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Monster Loot: Tyranny of Dragons
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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