SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Stone Golem

Large Construct, Unaligned

AC 18 (natural armor)

Initiative +3

HP 220 (21d10 + 105)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Immunities
Poison, Psychic
Senses
passive Perception 10, darkvision 120 ft.
Languages
Understands Common plus two other languages but can't speak
CR
1 (5,900 XP)

Traits

Immutable Form. The golem can't shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Ranged Attack Roll: , range 120 ft. .
The golem makes two attacks, using Slam or Force Bolt in any combination.
Melee Attack Roll: , reach 5 ft. .

Bonus Actions

Slow. The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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