For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Amphibious --repeating_npctrait_-CREATE_description|The giant can breathe air and water.
!setattr --sel --repeating_npctrait_-CREATE_name|Innate Spellcasting --repeating_npctrait_-CREATE_description|The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The giant makes two greatsword attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Rock --repeating_npcaction_-CREATE_description|Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Lightning Strike --repeating_npcaction_-CREATE_description|The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting.
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing
Actions
The giant makes two greatsword attacks.
Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: .
Ranged Weapon Attack: to hit, range 60/240 ft., one target. Hit: .
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking on a failed save, or half as much damage on a successful one.
Monster Weaknesses
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Weaknesses
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Monster Loot: Monster Manual
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Home-Field Advantage
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Lair Actions
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Monster Loot: Journeys through the Radiant Citadel
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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