SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Storm Giant

Huge Giant, Chaotic Good

AC 16 (natural armor)

Initiative +7

HP 230 (20d12 + 100)

Speed 50 ft., fly 25 ft., swim 50 ft., climb 25 ft., crawl 25 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, , ,
Resistances
Cold
Immunities
Lightning, Thunder
Senses
passive Perception 20, darkvision 120 ft., truesight 30 ft.
Languages
Common, Giant
CR
13 (10,000 XP)

Traits

Amphibious. The giant can breathe air and water.

Actions

Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: . Success: Half damage.
The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): - **At Will:** Detect Magic, Light - **1/Day Each:** Control Weather
Melee Attack Roll: , reach 10 ft. .
Ranged Attack Roll: , range 500 ft. , and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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