For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|False Appearance --repeating_npctrait_-CREATE_description|While the treant remains motionless, it is indistinguishable from a normal tree.
!setattr --sel --repeating_npctrait_-CREATE_name|Siege Monster --repeating_npctrait_-CREATE_description|The treant deals double damage to objects and structures.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The treant makes two slam attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Rock --repeating_npcaction_-CREATE_description|Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Animate Trees --repeating_npcaction_-CREATE_description|The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
False Appearance.
While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster.
The treant deals double damage to objects and structures.
Actions
The treant makes two slam attacks.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Ranged Weapon Attack: to hit, range 60/180 ft., one target. Hit: .
The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
DM Options: Monster Talents
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Monster Weaknesses
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The Monsters Know What They're Doing
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Monster Loot: Monster Manual
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Home-Field Advantage
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Monster Loot: Candlekeep Mysteries
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Monster Loot: Waterdeep: Dragon Heist
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Monster Loot: Dragonlance: Shadow of the Dragon Queen
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Monster Loot: Ghosts of Saltmarsh
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Monster Loot: Icewind Dale: Rime of the Frostmaiden
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Monster Loot: Journeys through the Radiant Citadel
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Monster Loot: Spelljammer
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Monster Loot: Storm King's Thunder
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Monster Loot: Strixhaven: A Curriculum of Chaos
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Monster Loot: The Wild Beyond the Witchlight
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Monster Loot: Van Richten's Guide to Ravenloft
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