SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Treant

Huge Plant, Chaotic Good

AC 16 (natural armor)

Initiative +3

HP 138 (12d12 + 60)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Senses
passive Perception 13
Languages
Common, Druidic, Elvish, Sylvan
CR
9 (5,000 XP)

Traits

Siege Monster. The treant deals double damage to objects and structures.

Actions

The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.
Ranged Attack Roll: , range 180 ft. .
The treant makes two Slam attacks.
Melee Attack Roll: , reach 5 ft. .

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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