For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Water Form --repeating_npctrait_-CREATE_description|The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
!setattr --sel --repeating_npctrait_-CREATE_name|Freeze --repeating_npctrait_-CREATE_description|If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The elemental makes two slam attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Whelm --repeating_npcaction_-CREATE_description|Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.
Water Form.
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze.
If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.
Actions
The elemental makes two slam attacks.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes . If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.
The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes . A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.
Monster Weaknesses
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Monster Loot: Monster Manual
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Home-Field Advantage
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Creature Harvest Index: Elementals
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Monster Loot: Candlekeep Mysteries
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Monster Loot: Dragonlance: Shadow of the Dragon Queen
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Monster Loot: Ghosts of Saltmarsh
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Monster Loot: Journeys through the Radiant Citadel
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Monster Loot: Phandelver and Below: The Shattered Obelisk
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Monster Loot: Princes of the Apocalypse
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Monster Loot: Storm King's Thunder
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Monster Loot: Tyranny of Dragons
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Official miniatures
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