For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Freeze --repeating_npctrait_-CREATE_description|If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.
!setattr --sel --repeating_npctrait_-CREATE_name|Water Form --repeating_npctrait_-CREATE_description|The elemental can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The elemental makes two Slam attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Slam --repeating_npcaction_-CREATE_description|Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
!setattr --sel --repeating_npcaction_-CREATE_name|Whelm --repeating_npcaction_-CREATE_description|Strength Saving Throw: DC 15, each creature in the elemental's space. Failure: 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental's turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.
Freeze.
If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.
Water Form.
The elemental can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
The elemental makes two Slam attacks.
Melee Attack Roll: , reach 5 ft. . If the target is a Medium or smaller creature, it has the Prone condition.
Strength Saving Throw: DC 15, each creature in the elemental's space. Failure: . If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes at the start of each of the elemental's turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.
Monster Weaknesses
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Weaknesses
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Home-Field Advantage
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Lair Actions
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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