For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-9_-CREATE_spellname|Meteor Swarm --repeating_spell-9_-CREATE_spelllevel|9 --repeating_spell-9_-CREATE_spellschool|evocation --repeating_spell-9_-CREATE_spellcastingtime|1 Action --repeating_spell-9_-CREATE_spellrange|1 mile --repeating_spell-9_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-9_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-9_-CREATE_spellcomp_m|0 --repeating_spell-9_-CREATE_spellcomp_materials| --repeating_spell-9_-CREATE_spellritual|0 --repeating_spell-9_-CREATE_spellconcentration|0 --repeating_spell-9_-CREATE_spellduration|Instantaneous --repeating_spell-9_-CREATE_spelldescription|Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once. The spell damages objects in the area and ignites flammable objects that aren't being worn or carried. --repeating_spell-9_-CREATE_spellathigherlevels| --repeating_spell-9_-CREATE_spelloutput|SPELLCARD
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.
The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.
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