For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-9_-CREATE_spellname|Weird --repeating_spell-9_-CREATE_spelllevel|9 --repeating_spell-9_-CREATE_spellschool|illusion --repeating_spell-9_-CREATE_spellcastingtime|1 Action --repeating_spell-9_-CREATE_spellrange|120 feet --repeating_spell-9_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-9_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-9_-CREATE_spellcomp_m|0 --repeating_spell-9_-CREATE_spellcomp_materials| --repeating_spell-9_-CREATE_spellritual|0 --repeating_spell-9_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-9_-CREATE_spellduration|Up to 1 minute --repeating_spell-9_-CREATE_spelldescription|Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature. --repeating_spell-9_-CREATE_spellathigherlevels| --repeating_spell-9_-CREATE_spelloutput|SPELLCARD
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.
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