For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-9_-CREATE_spellname|Weird --repeating_spell-9_-CREATE_spelllevel|9 --repeating_spell-9_-CREATE_spellschool|illusion --repeating_spell-9_-CREATE_spellcastingtime|1 Action --repeating_spell-9_-CREATE_spellrange|120 feet --repeating_spell-9_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-9_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-9_-CREATE_spellcomp_m|0 --repeating_spell-9_-CREATE_spellcomp_materials| --repeating_spell-9_-CREATE_spellritual|0 --repeating_spell-9_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-9_-CREATE_spellduration|1 minute --repeating_spell-9_-CREATE_spelldescription|You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only. A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target. --repeating_spell-9_-CREATE_spellathigherlevels| --repeating_spell-9_-CREATE_spelloutput|SPELLCARD
You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only. A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.
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