For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order. The first enables itemized traits; later commands add the features from this entry.
This exports descriptions, not class/species mechanics or choices. It includes all listed feature levels, not only those earned by a particular character. Re-running creates duplicates.
!setattr --sel --simpletraits|complex
!setattr --sel --repeating_traits_-CREATE_name|Improved Critical --repeating_traits_-CREATE_source|Class --repeating_traits_-CREATE_source_type|Champion (level 3) --repeating_traits_-CREATE_description|Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
!setattr --sel --repeating_traits_-CREATE_name|Remarkable Athlete --repeating_traits_-CREATE_source|Class --repeating_traits_-CREATE_source_type|Champion (level 7) --repeating_traits_-CREATE_description|Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
!setattr --sel --repeating_traits_-CREATE_name|Additional Fighting Style --repeating_traits_-CREATE_source|Class --repeating_traits_-CREATE_source_type|Champion (level 10) --repeating_traits_-CREATE_description|At 10th level, you can choose a second option from the Fighting Style class feature.
!setattr --sel --repeating_traits_-CREATE_name|Superior Critical --repeating_traits_-CREATE_source|Class --repeating_traits_-CREATE_source_type|Champion (level 15) --repeating_traits_-CREATE_description|Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.
!setattr --sel --repeating_traits_-CREATE_name|Survivor --repeating_traits_-CREATE_source|Class --repeating_traits_-CREATE_source_type|Champion (level 18) --repeating_traits_-CREATE_description|At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.
The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.
Martial Archetype
Features
Improved Critical
— 3rd level
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Remarkable Athlete
— 7th level
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
Additional Fighting Style
— 10th level
At 10th level, you can choose a second option from the Fighting Style class feature.
Superior Critical
— 15th level
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.
Survivor
— 18th level
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.
Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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