Class
By Wizards of the Coast D&D 5e (2024)
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SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Ranger

Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.

Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger's talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.

Becoming a Ranger

As a Level 1 Character

  • Gain all the traits in the Core Ranger Traits table.
  • Gain the Ranger's level 1 features, which are listed in the Ranger Features table.

As a Multiclass Character

  • Gain the following traits from the Core Ranger Traits table: Hit Point Die, proficiency with Martial weapons, proficiency in one skill of your choice from the Ranger's skill list, and training with Light and Medium armor and Shields.
  • Gain the Ranger's level 1 features, which are listed in the Ranger Features table. See the multiclassing rules in "Character Creation" to determine your available spell slots.
Hit Die
d10
Primary Ability
Dexterity, Wisdom
Saving Throws
Strength, Dexterity
Proficiencies
Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, Saving Throw: STR, Saving Throw: DEX

The Ranger

Level Prof. Bonus Favored Enemies Features Prepared Spells 1st 2nd 3rd 4th 5th
1st +2 2 Favored Enemy, Spellcasting, Weapon Mastery 2 2 — — — —
2nd +2 2 Deft Explorer, Fighting Style 3 2 — — — —
3rd +2 2 Ranger Subclass 4 3 — — — —
4th +2 2 Ability Score Improvement 5 3 — — — —
5th +3 3 Extra Attack 6 4 2 — — —
6th +3 3 Roving 6 4 2 — — —
7th +3 3 Ranger Subclass 7 4 3 — — —
8th +3 3 Ability Score Improvement 7 4 3 — — —
9th +4 4 Expertise 9 4 3 2 — —
10th +4 4 Tireless 9 4 3 2 — —
11th +4 4 Ranger Subclass 10 4 3 3 — —
12th +4 4 Ability Score Improvement 10 4 3 3 — —
13th +5 5 Relentless Hunter 11 4 3 3 1 —
14th +5 5 Nature's Veil 11 4 3 3 1 —
15th +5 5 Ranger Subclass 12 4 3 3 2 —
16th +5 5 Ability Score Improvement 12 4 3 3 2 —
17th +6 6 Precise Hunter 14 4 3 3 3 1
18th +6 6 Feral Senses 14 4 3 3 3 1
19th +6 6 Epic Boon 15 4 3 3 3 2
20th +6 6 Foe Slayer 15 4 3 3 3 2

Class Features

Favored Enemy — 1st level

You always have the Hunter's Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest. The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels, as shown in the Favored Enemy column of the Ranger Features table.

Spellcasting — 1st level

You have learned to channel the magical essence of nature to cast spells. See "Spells" for the rules on spellcasting. The information below details how you use those rules with Ranger spells, which appear in the Ranger spell list later in the class's description. Spell Slots. The Ranger Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Ranger spells. Cure Wounds and Ensnaring Strike are recommended. The number of spells on your list increases as you gain Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the number in the Ranger Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Ranger, your list of prepared spells can include six Ranger spells of level 1 or 2 in any combination. If another Ranger feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Ranger spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Ranger spells. Spellcasting Focus. You can use a Druidic Focus as a Spellcasting Focus for your Ranger spells.

Weapon Mastery — 1st level

Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Longswords.

Deft Explorer — 2nd level

Thanks to your travels, you gain the following benefits. Expertise. Choose one of your skill proficiencies with which you lack Expertise. You gain Expertise in that skill. Languages. You know two languages of your choice from the language tables in "Character Creation."

Fighting Style — 2nd level

You gain a Fighting Style feat of your choice (see "Feats"). Instead of choosing one of those feats, you can choose the option below. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class's section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as Ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a Ranger level, you can replace one of these cantrips with another Druid cantrip.

Ranger Subclass — 3rd level

You gain a Ranger subclass of your choice. A subclass is a specialization that grants you features at certain Ranger levels. For the rest of your career, you gain each of your subclass's features that are of your Ranger level or lower.

Ability Score Improvement — 4th level

You gain the Ability Score Improvement feat (see "Feats") or another feat of your choice for which you qualify. You gain this feature again at Ranger levels 8, 12, and 16.

Extra Attack — 5th level

You can attack twice instead of once whenever you take the Attack action on your turn.

Roving — 6th level

Your Speed increases by 10 feet while you aren't wearing Heavy armor. You also have a Climb Speed and a Swim Speed equal to your Speed.

Expertise — 9th level

Choose two of your skill proficiencies with which you lack Expertise. You gain Expertise in those skills.

Tireless — 10th level

Primal forces now help fuel you on your journeys, granting you the following benefits. Temporary Hit Points. As a Magic action, you can give yourself a number of Temporary Hit Points equal to 1d8 plus your Wisdom modifier (minimum of 1). You can use this action a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. Decrease Exhaustion. Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.

Relentless Hunter — 13th level

Taking damage can't break your Concentration on Hunter's Mark.

Nature's Veil — 14th level

You invoke spirits of nature to magically hide yourself. As a Bonus Action, you can give yourself the Invisible condition until the end of your next turn. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Precise Hunter — 17th level

You have Advantage on attack rolls against the creature currently marked by your Hunter's Mark.

Feral Senses — 18th level

Your connection to the forces of nature grants you Blindsight with a range of 30 feet.

Epic Boon — 19th level

You gain an Epic Boon feat (see "Feats") or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.

Foe Slayer — 20th level

The damage die of your Hunter's Mark is a d10 rather than a d6.

Multiclassing

Prerequisite
DEX 13, WIS 13
Proficiencies Gained
Light Armor, Medium Armor, Shields, Martial Weapons

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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