This work includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Contents
Character Creation
Character Classes
Character Origins
Feats
Equipment
Spells
Rules Glossary
- Ability Check
- Ability Score and Modifier
- Action
- Advantage
- Adventure
- Alignment
- Ally
- Area of Effect
- Armor Class
- Armor Training
- Attack Roll
- Attack
- Attitude
- Attunement
- Blindsight
- Bloodied
- Bonus Action
- Breaking Objects
- Bright Light
- Burning
- Burrow Speed
- Campaign
- Cantrip
- Carrying Capacity
- Challenge Rating
- Character Sheet
- Climb Speed
- Climbing
- Concentration
- Condition
- Cone
- Cover
- Crawling
- Creature
- Creature Type
- Critical Hit
- Cube
- Curses
- Cylinder
- D20 Test
- Damage
- Damage Roll
- Damage Threshold
- Damage Types
- Darkness
- Darkvision
- Dash
- Dead
- Death Saving Throw
- Dehydration
- Difficult Terrain
- Difficulty Class
- Dim Light
- Disadvantage
- Disengage
- Dodge
- Emanation
- Encounter
- Enemy
- Experience Points
- Expertise
- Falling
- Fly Speed
- Flying
- Friendly
- Grappling
- Hazard
- Healing
- Heavily Obscured
- Help
- Heroic Inspiration
- Hide
- High Jump
- Hit Point Dice
- Hit Points
- Hostile
- Hover
- Illusions
- Immunity
- Improvised Weapons
- Indifferent
- Influence
- Initiative
- Jumping
- Knocking Out a Creature
- Lightly Obscured
- Line
- Long Jump
- Long Rest
- Magic
- Magical Effect
- Malnutrition
- Monster
- Nonplayer Character
- Object
- Occupied Space
- Opportunity Attacks
- Passive Perception
- Per Day
- Player Character
- Possession
- Proficiency
- Reaction
- Ready
- Resistance
- Ritual
- Round Down
- Save
- Saving Throw
- Search
- Shape-Shifting
- Short Rest
- Simultaneous Effects
- Size
- Skill
- Speed
- Spell
- Spell Attack
- Spellcasting Focus
- Sphere
- Stable
- Stat Block
- Study
- Suffocation
- Surprise
- Swim Speed
- Swimming
- Target
- Telepathy
- Teleportation
- Temporary Hit Points
- Tremorsense
- Truesight
- Unarmed Strike
- Unoccupied Space
- Utilize
- Vulnerability
- Weapon
- Weapon Attack