For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Legendary Resistance (4/Day, or 5/Day in Lair) --repeating_npctrait_-CREATE_description|If the dragon fails a saving throw, it can choose to succeed instead.
!setattr --sel --repeating_npcaction_-CREATE_name|Cold Breath --repeating_npcaction_-CREATE_description|Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 67 (15d8) Cold damage. Success: Half damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife (level 2 version).
!setattr --sel --repeating_npcaction_-CREATE_name|Paralyzing Breath --repeating_npcaction_-CREATE_description|Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. First Failure The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
!setattr --sel --repeating_npcaction_-CREATE_name|Spellcasting --repeating_npcaction_-CREATE_description|The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks): - **At Will:** Detect Magic, Hold Monster, Ice Knife, Shapechange - **1/Day Each:** Control Weather, Ice Storm, Teleport, Zone of Truth
!setattr --sel --repeating_npcaction-l_-CREATE_name|Chill --repeating_npcaction-l_-CREATE_description|The dragon uses Spellcasting to cast Hold Monster. The dragon can't take this action again until the start of its next turn.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Cold Gale --repeating_npcaction-l_-CREATE_description|Dexterity Saving Throw: DC 23, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can't take this action again until the start of its next turn.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Pounce --repeating_npcaction-l_-CREATE_description|The dragon moves up to half its Speed, and it makes one Rend attack.
passive Perception 26, darkvision 120 ft., blindsight 60 ft.
Languages
Common, Draconic
CR
23 (50,000 XP)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: . Success: Half damage.
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife (level 2 version).
Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. First Failure The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Melee Attack Roll: , reach 15 ft. .
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, to hit with spell attacks):
- **At Will:** Detect Magic, Hold Monster, Ice Knife, Shapechange
- **1/Day Each:** Control Weather, Ice Storm, Teleport, Zone of Truth
Legendary Actions
3
Legendary Actions
Ancient Silver Dragon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Ancient Silver Dragon regains spent Legendary Actions at the start of its turn.
Chill.
The dragon uses Spellcasting to cast Hold Monster. The dragon can't take this action again until the start of its next turn.
Cold Gale.
Dexterity Saving Throw: DC 23, each creature in a 60-foot-long, 10-foot-wide Line. Failure: , and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can't take this action again until the start of its next turn.
Pounce.
The dragon moves up to half its Speed, and it makes one Rend attack.
Lifecycle
Follow this creature’s possible stages of maturity.
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