SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Archmage

Small Humanoid, Neutral

AC 17 (natural armor)

Initiative +7

HP 170 (31d8 + 31)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, ,
Immunities
Psychic
Condition Immunities
Charmed
Senses
passive Perception 16
Languages
Common plus five other languages
CR
12 (8,400 XP)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Melee or Ranged Attack Roll: , reach 5 ft. or range 150 ft. .
The archmage makes four Arcane Burst attacks.
The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): - **At Will:** Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation - **2/Day Each:** Fly, Lightning Bolt - **1/Day Each:** Cone of Cold, Mind Blank, Scrying, Teleport

Bonus Actions

Misty Step. The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic. The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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