SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Bone Devil

Large Fiend, Lawful Evil

AC 16 (natural armor)

Initiative +7

HP 161 (17d10 + 68)

Speed 40 ft., fly 40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
,
Resistances
Cold
Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
passive Perception 12, darkvision 120 ft.
Languages
Infernal; telepathy 120 ft.
CR
9 (5,000 XP)

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Melee Attack Roll: , reach 10 ft. .
Melee Attack Roll: , reach 10 ft. , and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.
The devil makes two Claw attacks and one Infernal Sting attack.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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