SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Chimera

Large Monstrosity, Chaotic Evil

AC 14 (natural armor)

Initiative +0

HP 114 (12d10 + 48)

Speed 30 ft., fly 60 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
Senses
passive Perception 18, darkvision 60 ft.
Languages
Understands Draconic but can't speak
CR
6 (2,300 XP)

Actions

Melee Attack Roll: , reach 5 ft. , or if the chimera had Advantage on the attack roll.
Melee Attack Roll: , reach 5 ft. .
Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: . Success: Half damage.
The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Melee Attack Roll: , reach 5 ft. . If the target is a Medium or smaller creature, it has the Prone condition.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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